16/2/13

wilder: (Angel ☼ Tinkerbell?)
Offensive Magic | Healing/Support Magic | Angel Skills



MAGIC: OFFENSIVE


LEARNED ABILITIES


FIRE → Expert Control**
To use Expert Level, Wings are required to be present to harness safely.
If wings are not present while using expert level magic, Zelos will have one of these side effects at random: loss of apetite/taste, sleep, touch or voice. Duration dependent on length of usage.
LIGHTNING → Expert Control**
To use Expert Level, Wings are required to be present to harness safely.
If wings are not present while using expert level magic, Zelos will have one of these side effects at random: loss of apetite/taste, sleep, touch or voice. Duration dependent on length of usage.
EARTH → Expert Control**
To use Expert Level, Wings are required to be present to harness safely.
If wings are not present while using expert level magic, Zelos will have one of these side effects at random: loss of apetite/taste, sleep, touch or voice. Duration dependent on length of usage.
AIR → Master Control***
Prolong use of Master level power will have one of these side effects at random: loss of apetite/taste, sleep, touch or voice. Duration dependent on length of usage. Presence of wings will lessen side effects. Lower levels of air magic no long require casting time.
WATER → Moderate Control**
LIGHT → Moderate Control**


UNLEARNED ABILITIES
FIRE → Master Control: 45%
LIGHTNING → Master Control: 49%
EARTH → Master Control: 45%
WATER → Advanced Control: 77%
LIGHT → Advanced Control: 44%

*Note: Cannot learn Ice or Dark magic


Leveling Guide
> Every Mission where magical combat is required: +5%
> Every Day of Training: +2% to used elements


MAGIC: SUPPORT/HEALING

LEARNED ABILITIES

HEALING

LIGHT → FIRST AID
Slight to Moderate Healing on Single Target.
LIGHT → HEAL*
Moderate to Heavy Healing to Single Target.
AIR → HEALING WIND
Slight to Moderate Healing to Multiple Targets.
WATER → HEALING STREAM
Moderate to Advanced Healing to Multiple Targets.
WATER → HEALING RAIN*
Moderate to Advanced Healing to Multiple Targets.
AIR → BREATH OF EARTH*
Heal Physical Ailments of One Target.
LIGHT → ESUNA*
Heals Magical Ailments of One Target.
LIGHT → RESURRECTION*
Revives An Unconscious Person with Slight Healing.
LIGHT → SUN BATH*
Moderate to Heavy Healing for Multiple Targets. Wings Must be Present

LIGHT → CURE*
Completely Heals Single Target. Wings Must be Present.
LIGHT → HEALING AURA*
Increases natural healing of any allies in Zelos's vicinity. Cannot cast other magic during duration. Wings Must be Present.



SUPPORT

NON-ELEMENTAL → GUARDIAN
Forms a Protection Barrier that Lasts a Few Seconds.

LIGHTNING → SHOCK GUARDIAN*
Forms a protective barrier that lasts a few seconds and hits nearby attackers with electricity.

WATER → AQUA PROTECTION*
Slightly Increases Single Ally's Defense.
EARTH → EARTH PROTECTION*
Increases Defense of Multiple Targets.
FIRE → BLAZE EMITTER*
Slightly Increase Single Ally's Physical Attacks.

FIRE → FLAMES OF WAR*
Slightly Increases Physical Attacks for Multiple Targets.
AIR → AIR GUARDIAN*
Forms a protective barrier that deflects range attacks at another target.


UNLEARNED ABILITIES

LIGHT → REVITALIZE: 70%
Heavy Healing for Multiple Targets. Wings Must be Present.
FIRE → PHOENIX FLAME: 70%
Revives Unconscious Person fully healed. Wings Must be Present


Leveling Guide
> Must learn tiers in subsequent order
> Every Mission where magical combat is required: +5%
> Every Day of Clinic Work: +2% to current tier

Note: At no point can Zelos:
> Revive the Dead
> Heal Super Old Injuries
> Regrow Your Limbs (freshly detached wounds with the limb still around- I'll do case by case)
> Cure Cancer, Genetic Disorders, Mental Health Problems, Chronic Illnesses, Viruses, STDS or the Common Cold.



ANGEL SKILLS

LEARNED ABILITIES

ANGEL → Enhanced Abilities
Super Strength, Enhanced Reflexes, Enhanced Sight, Enhanced Hearing and Enhanced Endurance.
ANGEL → Breaks Physics
Sustains little to no damage falling from heights, can jump very high and all around makes gravity his bitch.
ANGEL → Extreme Survivability
Eating, Sleeping and Breathing are 100% optional. No, seriously
I can't make this crazy shit up
ANGEL → Judgement
Fries an Area with Pillars of Light.
ANGEL → Holy Binds
Really Fries an Area.
Requires to be in great danger/extremely emotional to activate.


UNLEARNED ABILITIES

ANGEL → FLIGHT: 50%
Shut up it's hard.
ANGEL → DIVINE JUDGEMENT: 5%
Everything Dies.


Leveling Guide
> Every time Angel Skills are Used: +5%
> Pending if He will Learn More Angel Skills

Skill Level Guide:
Novice > Moderate > Advanced > Expert > Master> ???

* = Leveled up In-Game

LAST PERCENT UPDATE: 12/21/2013